After researching an Equipment on the Research Lab you can create items in the Armory, which you can attach to your units to upgrade their stats and abilities.
Attaching or removing (AKA unattaching) equipment to/from a unit doesn't cost any credits, resources nor time. After removing an equipment you can attach it to any unit without any penalties.
Each unit can only use one piece of equipment and can only use equipment to enhance an existing ability. For example "AP Rounds" can only be equipped with units that already have Pierce ability, it cannot be used to give a unit Pierce ability.
Equipment, much like units, comes in different rarities. Higher rarity equipment is stronger, and requires higher level components to fuse.
Note: There is currently no rank restriction on using equipment, so you are able to equip 1* units with 5* equipment, and so on.
One Star Equipment[]
Name | Player Level Req. | Effect | Components Req. |
---|---|---|---|
Steelpoint Ammo | Lv.8 | Attack +1 | 10 Havoc Tech |
Light AP Rounds | Lv.8 | Pierce +2 | 10 Havoc Tech |
Iron Plating | Lv.9 | Armor +1 | 10 Havoc Tech |
Hardened Hull | Lv.9 | Defense +2 | 10 Havoc Tech |
Homing Missile | Lv.10 | Strike +1 | 10 Havoc Tech |
Encouraging Banner | Lv.10 | Rally +1 | 10 Havoc Tech |
Havoc Tech | Lv.5 | 20x Havoc Tech | 10 Rare Havoc Tech |
Two Star Equipment[]
Name | Player Level Req. | Effect | Components Req. |
---|---|---|---|
Tracer Rounds | Lv.11 | Retaliate +2 | 10 Rare Havoc Tech |
Incendiary Rounds | Lv.11 | Incendiary +1 | 10 Havoc Tech |
AP Rounds | Lv.12 | Attack +1
Pierce +3 |
20 Havoc Tech
1 Alloy |
Fortified Hull | Lv.12 | Defense +4 |
20 Havoc Tech 1 Polymer |
Three Star Equipment[]
Name | Player Level Req. | Effect | Components Req. |
---|---|---|---|
Ripper Ammo | Lv.13 | Attack +2 | 50 Rare Havoc Tech |
Steel Plating | Lv.13 | Armor +2
Defense +1 |
30 Rare Havoc Tech
2 Alloy |
Bunker Buster | Lv.14 | Strike +2 | 30 Rare Havoc Tech
2 Polymer |
Camouflage Device | Lv.14 | Camouflage +1 | 20 Rare Havoc Tech
3 Alloy |
Billowing Smog | Lv.15 | Suppress +1 | ? |
Stirring Banner | Lv.15 | Rally +2 | 20 Rare Havoc Tech
3 Polymer |
Four Star Equipment[]
Name | Player Level Req. | Effect | Components Req. |
---|---|---|---|
Tracer Slugs | Lv.16 | Defense +2
Retaliate +3 |
55 Elite Havoc Tech
3 Alloy |
Wildfire Rounds | Lv.16 | Attack +2
Incendiary +1 |
80 Rare Havoc Tech
2 Staballoy |
Light Barrier | Lv.17 | Barrier +1 | ? |
Scatter Missile | Lv.17 | Strike All +1 |
55 Elite Havoc Tech 1 Polymer 2 Alloy |
Heavy AP Rounds | Lv.18 | Attack +1
Pierce +4 |
55 Elite Havoc Tech
3 Alloy |
Heavy Barrier | Lv.18 | Barrier All +1 |
55 Elite Havoc Tech 1 Polymer 2 Alloy |
Infrared Scope | Lv.19 | Mark +1 | 2 Polymer
1 Alloy 55 Elite Havoc Tech |
Thick Smog | Lv.19 | Suppress All +1 |
1 Staballoy 80 Rare Havoc Tech 1 Composite Polymer |
Reinforced Hull | Lv.20 | Defense +6 | 75 Rare Havoc Tech
35 Elite Havoc Tech |
Infrared Imaging | Lv.20 | Mark All +1 |
55 Elite Havoc Tech 2 Polymer 1 Alloy |
Motivating Banner | Lv.21 | Rally All +1 | 1 Staballoy
80 Rare Havoc Tech 1 Composite Polymer |
Five Star Equipment[]
Name | Player Level Req. | Effect | Components Req. |
---|---|---|---|
Razor Ammo | Lv.21 | Attack +3 |
130 Elite Havoc Tech 2 Staballoys 2 Uranium |
Titanium Plating | Lv.22 | Armor +3
Defense +2 |
2 Uranium
150 Elite Havoc Tech |
Ghost System | Lv.22 | Attack +1
Camouflage +1 |
3 Composite Polymer
2 Uranium 120 Elite Havoc Tech |
Seeker Missile | Lv.23 | Strike +3 | 1 Composite Polymer
2 Uranium 1 Staballoys 130 Elite Havoc Tech |
Engulfing Smog | Lv.23 | Defense +2
Suppress +2 |
? |
Prism Barrier | Lv.24 | Barrier +2 | ? |
Infrared Tracking | Lv.24 | Mark +2 | 2 Composite Polymer
2 Uranium 2 Staballoys 110 Elite Havoc Tech |
Inspired Banner | Lv.25 | Defense +2
Rally +2 |
2 Uranium
150 Elite Havoc Tech |