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Helicarrier

Hellicarrier

The Research Lab is the facility on the Helicarrier that allows upgrading other Helicarrier's facilities and the Mobile Command, as well as researching new units and equipments that can be attached to units increasing their stats. The Research Lab will become available to players when they reach level X*. There are three research brunches: Armory, Helicarrier and Equipment.

The Research Lab's Armory is where you can research new units; only after researching a given unit that it becomes available to be fused at the Armory.

Research Lab-0

Research Lab

The Research Lab's Helicarrier is where you can research upgrades for Mobile Command, Generator, Squad Bay and Havoc Scans.

The Research Lab's Equipment is where you can research equipments; only after researching a given Equipment that it becomes available to be produced at the Armory.

Each research requires a certain amount of Credits to be done and it takes some time before it's done, from minutes to days.

* Research Lab becomes available in one of the early levels; I used X instead since I don't remember exactly at what level the Research Lab is unlocked.

Armory Research[]

Unit Rank Credits Time
2 (Tier 2 Single) 100 1h
3 (Tier 3 Single) 250 12h
4 (Tier 4 Single, Tier 3 Dual) 500 2d
5 (Tier 5 Single, Tier 4 Dual, Tier 3 Quad) 1000 4d
6 (Vanguard, Tier 5 Dual, Tier 4 Quad) 1500 6d
7 (Vanguard Dual, Tier 5 Quad) 1500 7d
8 (Vanguard Quad) ? ?

Helicarrier Research[]

Mobile Command Upgrades[]

Mobile Command Level: One Two Three Four Five Six Seven
Cost N/A 150 250 500 750 1000 1500
Time N/A 15m 1h 2h 4h 8h 12h
Req. player level N/A 5 10 15 20 25 30
Base Health 25 35 50 65 80 100 125

Generator Upgrades[]

Generator Level: One Two Three Four Five Six
Cost N/A 100 250 350 500 750
Time N/A 10m 1h 2h 4h 6h
Req. player level N/A 1 8 15 18 30
Credits/hr 20 20 20 20 20 20
Bank cap 100 200 400 600 800 1000
Max Credits 250 500 750 1000 1500 2500

Squad Bay Upgrades[]

Squad Bay Level: One Two Three Four Five
Cost N/A 100 250 750 1200
Time N/A 30m 1h 2h 4h
Req. player level N/A 5 10 15 25
Squad Health 400 550 750 1000 1250

Sensors Upgrades[]

Sensors Level: One Two Three Four Five Six Seven
Cost N/A 50 150 200 350 500 1000
Time N/A 15m 1h 2h 4h 8h 12h
Req. player level N/A 1 4 6 10 18 25
Scans 3 4 5 6 7 8 9

Equipment Research[]

Tier Credits Time
1 250 1h
2 300 6h
3 500 12h
4 750 2d
5 1200 4d
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