The Research Lab is the facility on the Helicarrier that allows upgrading other Helicarrier's facilities and the Mobile Command, as well as researching new units and equipments that can be attached to units increasing their stats. The Research Lab will become available to players when they reach level X*. There are three research brunches: Armory, Helicarrier and Equipment.
The Research Lab's Armory is where you can research new units; only after researching a given unit that it becomes available to be fused at the Armory.
The Research Lab's Helicarrier is where you can research upgrades for Mobile Command, Generator, Squad Bay and Havoc Scans.
The Research Lab's Equipment is where you can research equipments; only after researching a given Equipment that it becomes available to be produced at the Armory.
Each research requires a certain amount of Credits to be done and it takes some time before it's done, from minutes to days.
* Research Lab becomes available in one of the early levels; I used X instead since I don't remember exactly at what level the Research Lab is unlocked.
Armory Research[]
Unit Rank | Credits | Time |
---|---|---|
2 (Tier 2 Single) | 100 | 1h |
3 (Tier 3 Single) | 250 | 12h |
4 (Tier 4 Single, Tier 3 Dual) | 500 | 2d |
5 (Tier 5 Single, Tier 4 Dual, Tier 3 Quad) | 1000 | 4d |
6 (Vanguard, Tier 5 Dual, Tier 4 Quad) | 1500 | 6d |
7 (Vanguard Dual, Tier 5 Quad) | 1500 | 7d |
8 (Vanguard Quad) | ? | ? |
Helicarrier Research[]
Mobile Command Upgrades[]
Mobile Command Level: | One | Two | Three | Four | Five | Six | Seven |
---|---|---|---|---|---|---|---|
Cost | N/A | 150 | 250 | 500 | 750 | 1000 | 1500 |
Time | N/A | 15m | 1h | 2h | 4h | 8h | 12h |
Req. player level | N/A | 5 | 10 | 15 | 20 | 25 | 30 |
Base Health | 25 | 35 | 50 | 65 | 80 | 100 | 125 |
Generator Upgrades[]
Generator Level: | One | Two | Three | Four | Five | Six |
---|---|---|---|---|---|---|
Cost | N/A | 100 | 250 | 350 | 500 | 750 |
Time | N/A | 10m | 1h | 2h | 4h | 6h |
Req. player level | N/A | 1 | 8 | 15 | 18 | 30 |
Credits/hr | 20 | 20 | 20 | 20 | 20 | 20 |
Bank cap | 100 | 200 | 400 | 600 | 800 | 1000 |
Max Credits | 250 | 500 | 750 | 1000 | 1500 | 2500 |
Squad Bay Upgrades[]
Squad Bay Level: | One | Two | Three | Four | Five |
---|---|---|---|---|---|
Cost | N/A | 100 | 250 | 750 | 1200 |
Time | N/A | 30m | 1h | 2h | 4h |
Req. player level | N/A | 5 | 10 | 15 | 25 |
Squad Health | 400 | 550 | 750 | 1000 | 1250 |
Sensors Upgrades[]
Sensors Level: | One | Two | Three | Four | Five | Six | Seven |
---|---|---|---|---|---|---|---|
Cost | N/A | 50 | 150 | 200 | 350 | 500 | 1000 |
Time | N/A | 15m | 1h | 2h | 4h | 8h | 12h |
Req. player level | N/A | 1 | 4 | 6 | 10 | 18 | 25 |
Scans | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Equipment Research[]
Tier | Credits | Time |
---|---|---|
1 | 250 | 1h |
2 | 300 | 6h |
3 | 500 | 12h |
4 | 750 | 2d |
5 | 1200 | 4d |